Pair together each big and little on the same team for a challenge designed to meet a chapter expectation. The challenge can be academic, service oriented, athletic; this can also be used to teach chapter history. Create an award for the winning team.
Dartmouth has a rock-climbing gym. Take the new members there as a team-building activity. The Jonathan Belden Daniels Climbing Gym is located in the basement of Maxwell dormitory in the River cluster. http://www.dartmouth.edu/~doc/climbinggym/
Don't forget to hold a reflection session when you are finished.
Develop team building skills using a ropes course. http://www.dartmouth.edu/~doc/ropescourse/ Hold a reflection with new members after completing the course.
Questions: How did you feel challenged?
What role were you most comfortable with?
What was your biggest challenge?
When did you feel most like a team?
What did you learn from others?
Take new members on a camping retreat with the new member educators. Create an agenda for the retreat that helps develop a team among the new members. Ensure that all activities are devoid of hazing.
Develop a new member retreat that teaches the history of the organization and helps build the team. Work with the GLOS office to develop an agenda of activities to accomplish your goals.
There are many ways for the new members to develop teams and volunteer to the community. Contact the town manager's office to get some ideas on projects.
Choose speakers on campus for new members to attend together. Have new members reflect on the program after participation.
There are books on team-building exercises to use to develop new members. The Collis center and GLOS have some resources you can use.
Have the new members decide on a house project and complete that project for the chapter. Have them plan and implement the project together
Have members and new members learn chapter songs together. Hold song practice for the entire chapter once a month
Encourage new members to be part of a chapter intramural team
Have the new members design a shirt for their class. Make sure to provide them with parameters so that they don't make something that they can't wear