The Wildebeat project was about interaction and sensitization.
Movements of wild Tanzanian Wildebeest (as seen through gps tracking data streams) were channeled into our environment carrying with it information on the speed, direction, gender, age and location of each sampled animal. These movements created a baseline visual and aural environment as their data points are extrapolated into rhythm, sound, color and pattern.
When human visitors entered the project space, they were also charted, their movements, rhythms, velocities, shapes and directions re-processed into a continuous stream of unique sounds, colors, patterns and shapes.
While human Visitor/Participant movement did have the power to alter the overall visual display and soundscape, it did not erase or change the input derived from the wildebeest themselves. Visitor movements had the power to shape the development only of the visual and sound display as a whole as it evolved in real-time.
The Wildebeest and Human patterns influenced each other, played off each other, changed each other, constantly creating something new. Video
Thomas Morrison, Wildebeest Researcher; PhD Candidate, Ecology and Evolutionary Biology Program
H. Seano Whitecloud, Interactive Artist
John Eikens, CS Major, Neukom Scholar
Darren Cheng, CS Major, Neukom Scholar
Last Updated: 8/8/12