Lesson 4 Math part

Lesson 4 Klimt and the Computer


Today we introduce photoshop and terrazzo, letting students try their hand at computer assisted design. Later we see how pattern is used in art via discussion of Klimt, whose art will slightly resemble the exercise students did at the computer. We will also math issues arising from media chosen, ending with a geometry Shibori problem.

 Lesson 1 | Math partArt part |
 Lesson 2 | Math partArt part |
 Lesson 3 | Math partArt part |
 Lesson 4 | Art part |