Digital Game Studies: Surprising Ourselves

Instructor: Aden Evens, English

Overview: This project attempts to leverage student expertise to explore creative gaming. The project calls upon students to propose experiments, to be conducted by the class, as a way of exposing the creative limits of digital gaming and possibly also expanding those limits. Funds will be used to implement these experiments, which may involve the purchase of software, memberships, materials, electronic resources, or other supplies or services essential to the experiments. Typically, an experiment in digital gaming might involve the purchase of multiple copies of a multi-player game along with multiple subscriptions (or accounts) on the game’s servers. But as the aim of this project is to take advantage of student expertise, there are no presuppositions as to what shape the experiments will take, and they might involve relatively obscure technologies (for example, a special input device), travel (to the corporate headquarters of a game development firm), contracting (of programmers or a viral marketing firm), etc.

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