Lecture Capture

Client: Academic Computing, Student Assembly, DCAL

Project: Lecture recording represents a major paradigm shift for instructors and, ultimately, for education. Indeed, lecture recording may be to education what other innovative capture technologies, such as print and audio and video recording, were to storytelling and live performances — disruptive of old methods, and yet immeasurably enabling. But we need to understand what is gained by recording lectures, and what is lost. One thing is certain: access is improved when learners can view and review course lectures. However, several questions must be answered before we see widespread adoption of lecture recording. For instance, does access to recorded lectures improve learning? Does access to recorded lectures affect attendance? And, on a practical level, how do different recording methods measure up (e.g., audio only, audio and slides, synchronized audio and slides)?

We plan to run a Podcasting Pilot Program during the 2007-2008 academic year to being to determine the strengths and weaknesses of podcasting using iPods in different classroom situations. We seek funding through the Computing Technology Venture Fund to purchase 10 iPods to be distributed to faculty across campus. Each will be trained and supported by Academic Computing staff in the use of the technology. Each faculty member will also work with DCAL to assess the impact of lecture recording on their course. In this way we will gain experience with the technology and also measure its impact on the course experience.

Digital Stereography in the Classroom

Instructor: Roger Ulrich, Classics

Overview: Support from the Venture Fund is requested to introduce stereographic images (also known as “virtual 3D”) of ancient Greece and Rome into the classroom to enhance my courses in archaeology and ancient technology (CLST 24-26; CLST 11). Every course I teach at Dartmouth employs projected images. The introduction of 3D imagery adds a dynamic new element to the classroom, and for certain kinds of images offers a perspective that has previously been possible only by on-site visits. Stereographic imagery is the best way to replicate normal binocular vision and to restore the “space” to architecture and the volume to solid three-dimensional objects. It is this very concept of space — of buildings as spatial envelopes and how these voids are populated with inanimate objects and human beings — that is so elusive and difficult to convey in the classroom. I would like to create some images and projection technology that I can use in my History of Ancient Technology course (CLST 11: W08), and then regularly in classes from then on (first in S08 Late Roman Archaeology, CLST 26).