The Brothers Karamazov Site Rewrite


Course: WRIT003 – Composition & Research II

Site Link: http://www.dartmouth.edu/~karamazov/resources/

Overview: For this project we recreated the functionality provided in the Brothers Karamazov MOO and static website created for student exploration of the novel into an interactive blog. “Quick Chat” and “Digress.it” were used to replace the MOO functionality and Wiki tool and comment enabled blog pages replaced the old HTML4 table driven webpages. The WP Accessibility Access Keys plugin is used to make the site more accessible.

Tools: Snagit, WordPress, Audacity, Photoshop, Dreamweaver

Plugins: Custom Contact Forms, Digress.it, Quick Chat, Wiki, Accessibility Access Keys

Faculty: Karen Gocsik

Instructional Designer: JoAnn Gonzalez-Major

Other Support Services: Web Services

Digital Game Studies: Surprising Ourselves

Instructor: Aden Evens, English

Overview: This project attempts to leverage student expertise to explore creative gaming. The project calls upon students to propose experiments, to be conducted by the class, as a way of exposing the creative limits of digital gaming and possibly also expanding those limits. Funds will be used to implement these experiments, which may involve the purchase of software, memberships, materials, electronic resources, or other supplies or services essential to the experiments. Typically, an experiment in digital gaming might involve the purchase of multiple copies of a multi-player game along with multiple subscriptions (or accounts) on the game’s servers. But as the aim of this project is to take advantage of student expertise, there are no presuppositions as to what shape the experiments will take, and they might involve relatively obscure technologies (for example, a special input device), travel (to the corporate headquarters of a game development firm), contracting (of programmers or a viral marketing firm), etc.

Digital Stereography in the Classroom

Instructor: Roger Ulrich, Classics

Overview: Support from the Venture Fund is requested to introduce stereographic images (also known as “virtual 3D”) of ancient Greece and Rome into the classroom to enhance my courses in archaeology and ancient technology (CLST 24-26; CLST 11). Every course I teach at Dartmouth employs projected images. The introduction of 3D imagery adds a dynamic new element to the classroom, and for certain kinds of images offers a perspective that has previously been possible only by on-site visits. Stereographic imagery is the best way to replicate normal binocular vision and to restore the “space” to architecture and the volume to solid three-dimensional objects. It is this very concept of space — of buildings as spatial envelopes and how these voids are populated with inanimate objects and human beings — that is so elusive and difficult to convey in the classroom. I would like to create some images and projection technology that I can use in my History of Ancient Technology course (CLST 11: W08), and then regularly in classes from then on (first in S08 Late Roman Archaeology, CLST 26).

Russian Linguo-Chat

Instructor: Mikhail Gronas, Russian

Overview: Students of “less commonly taught” languages (such as Russian, Arabic, Asian Languages) have fewer opportunities to practice outside the classroom than their peers in more popular languages. The main idea behind Russian Linguo-Chat is to address this problem by introducing a new venue for language practice both within Dartmouth and among those who study Russian at other universities. Russian Linguo-Chat will enable students of various levels of Russian to communicate with each other outside the classroom, to connect with their peers on the same proficiency level at other participating colleges, and, finally, to practice with native-speakers. This project proposes to use a new type of language exercise: a chat-room assignment. Periodically, students will be asked to engage in a chat-room conversation in 2 a controlled environment with one of their own (or with a parallel student at another school, or with a “guest” native speaker), and then to submit the log of the chat session to the instructor.

Capturing Rome

Instructor: Adrian Randolph, Art History

Overview: This proposal aims to furnish students participating in the 2005 Art History Foreign Study Program with the opportunity to study Roman art and architecture in a manner that heightens their visual awareness of the objects they examine, while simultaneously prompting them to reflect critically on the manner in which they present the results of their examinations. Digital video as a medium can help me achieve these pedagogic goals.

Working in groups, students will produce short videos addressing major monuments and/or themes. Their projects will require that they pursue supervised research on the subject at hand, plan out their campaign of ‘filming’ in concert with the development of a voice-over, and then edit their work into a short video for presentation to the entire class. This form of directed research matches the study of visual culture with a medium that emphasizes visual attentiveness. For in planning out their camera angles and sequences, and in contending with the vagaries of weather and light, students confront fundamental issues at stake in all interpretation of visual materials. Demanding that students spend time on-site, grappling with the physical circumstances and context of the object they are examining, they are compelled to ponder the contingent and diachronic nature of spectatorship. What is more, in grafting their own explanatory texts onto a visual stream, students are made acutely aware of the dynamic relation between word and image.