Digital Studies Research at Dartmouth
Dartmouth Assistant Professor of Film and Media Studies Jodie Mack received a Jury’s Choice First Prize award at the 2011 Black Maria Film Festival for her animated film.
Hany Farid, the William H. Neukom 1964 Distinguished Professor of Computational Science, is developing digital forensics software that can instantly tell whether an image has been manipulated, and what make and model of camera captured it. Farid says it works “exactly like gun ballistics. If Photoshop touches that image, we will know about it.” Read the full story, published by Bloomberg Businessweek 12/29/10.
From an animated interpretation of E.E. Cummings’ poems to a film in which “World of Warcraft” players battle a dragon in Baker-Berry Library, a wide array of works will be shown at the Virtual Cinema Student Screening on August 25 2010. Featuring projects created by undergraduates in Film and Media Studies 49: “Practicum in Digital Culture and New Media Technologies,” Professor Mary Flanagan says the films are examples of “machinima,” which she describes as “machine plus cinema, or virtual cinema.”
A “Humanist” Approach to Game Design – Dartmouth Now article on Professor Flanagan’s course, “Game Design Studio: Values at Play.”
Dartmouth student E (Edward B.) McNeill ’11 achieved 2nd place in the Microsoft international game design competition Imagine Cup with his game, ALTERNEX in 2009. This is a game that he made in a mere 3 weeks — and was the only one person game design team to make it to the finals. (He is “Epsylon games“). More news here.
Our interests include, but are of course not limited to:
* Software Studies
* Computer Environments/Virtual World Studies
* Digital Games, Game Design, Systems Design, Visualization
* Computer Graphics and Animation
* Digital Culture (including Manga, Anime, Youtube, Social Networks)
* Mobile Culture – Networked Culture
* Values in Technology and Games, Value Sensitive Design
* Modern Technology, Classical Research
* Old and New Technologies
* Databases and epistemologies
* Religion and Spirituality thorough Digital Media
* Archives, Metadata, and Preservation
The following projects are underway by Dartmouth staff, students, and faculty, in individual teams and in collaboration:
* The Dante Project, Steve Campbell
* The Occom Circle Project, Prof. Ivy Schweitzer
* The Media Ecology Project, Prof. Mark Williams
* From Art to Artifact: Making Sense of Roman Coins, Prof. Roberta Stewart
* Project Bamboo, Jaime Combariza
* iMatsh, automatic remixing of audiovisual-media, Prof. Michael Casey and Dr. Ramona Behravan
* Decomposing Autumn, component-wise recomposition, Prof. David Casal and Prof. Michael Casey
* Break-beat, digital analysis of contemporary dance culture, Dr. Spencer Topel and Prof. Michael Casey
* Digital Studies Curriculum at Dartmouth, Prof. Aden Evens
* Radically Re-imag[in]ing Writing: Digital Composing at Dartmouth’s Institute for Writing and Rhetoric, Christiane Donahue, Karen Gocsik and Sara Chaney
* Scraping the Web, a project using Python web scraping to download, mirror, and re-format public-domain government data and images, Parker Phinney ’12
Research currently ongoing at the Tiltfactor laboratory:
Values at Play Design process investigations using human values as the core approach
Mobile Games Novel methodologies and interventions, incl. urban games, playcube
Games For Learning (G4Li) Microsoft, NYU consortium making Science and Math Games
Health HIV, Cholera, Sexual Assault Prevention
Metadata Games Opensource game/DB API and demos to gather data for archives, created with the Rauner Library
Dartmouth’s Digital Musics program offers compelling opportunities for those interested in the interrelationships among music, technology, cognitive and computer science, acoustics, and related disciplines. Check out the audio file from past series Ear Warmer #1.
Dartmouth faculty and staff are active participants in Project Bamboo, a national group investigating the question, “How can we advance arts and humanities research through the development of shared technology services?” Professor Mark Williams is leading a working group in Education to investigate opportunities for faculty development and interdisciplinary learning. The third project meeting is in January 2009.
Over-Exposure in the Digital World: Drawing the Line between our Public and Private Selves
Moderated by Denise Anthony, Chair of the Department of Sociology and Research Director of ISTS. Participants: Hans Brechbuhl, Adjunct Associate Professor of Business Administration at Tuck, James Moor, Daniel P. Stone Professor in Intellectual and Moral Philosophy, Charles Palmer, Chief Technical Officer of Security and Privacy at IBM and strategic advisor to the I3P, Mark Williams, Associate Professor of Film and Television Studies
Journals – Books – Groups
Dartmouth has a history of exploring the cultural aspects of technological change. Mark Wiliams directed a Humanities Institute on Cyber-Disciplinarity in 2005. Also, with Adrian Randolph, Mark co-edits the book series Interfaces: Studies in Visual Culture for the University Press of New England.
The Journal of e-Media Studies is a blind peer-reviewed, open access on-line journal dedicated to the scholarly study of the history and theory of electronic media, especially Television and New Media.
The Leslie Center for the Humanities hosts a rich program of events, a range of research initiatives, and a slate of fellowships and grants to support faculty and students at Dartmouth College who wish to generate, explore, and examine humanistic knowledge.