2012 Events

Studio art presents: Tuesday 1/10 — artist Layla Ali lecture, Lowe Theater  4:30pm

* * * * * *

Tuesday January 31st 2012 Lowe Theater  4:30pm

Christiane Paul, “New Media Art”

Christiane Paul is the Director of the Media Studies Graduate Programs and Associate Prof. of Media Studies at The New School, NY, and Adjunct Curator of New Media Arts at the Whitney Museum of American Art. She has written extensively on new media arts and lectured internationally on art and technology. At the Whitney Museum, she curated the shows “Cory Arcangel: Pro Tools” (May 2011), “Profiling” (2007), and “Data Dynamics” (2001); the net art selection for the 2002 Whitney Biennial; the online exhibition “CODeDOC” (2002) for artport, the Whitney Museum’s online portal to Internet art for which she is responsible. Recent curatorial work includes “Eduardo Kac: Biotopes, Lagoglyphs and Transgenic Works” (Rio de Janeiro, Brazil, 2010); Biennale Quadrilaterale (Rijeka, Croatia, 2009-10); “Feedforward – The Angel of History” (co-curated with Steve Dietz; Laboral Center for Art and Industrial Creation, Gijon, Asturias, Spain, 2009-2010) and INDAF Digital Art Festival (Incheon, Korea, Aug. 2009).

Sponsored by the Department of Studio Art and the Digital Studies Initiative.

* * * * * *

Tuesday February 7th 2012 Lowe Theater  4:30pm

Jane Prophet, “The Artist in the Laboratory: An Artist’s Perspective on Interdisciplinary Collaboration”

http://www.janeprophet.com/
Jane Prophet has been a key member of a number of internationally acclaimed projects that break new ground in art and science. Her collaborations with stem cell researchers, mathematicians and heart surgeons radically re-envisage the human body. She has worked with new media for two decades and integrates it with traditional materials to produce ‘surprising and beautiful objects’. She makes photographic pieces, temporary installations, objects and video. In 2005 she won a National Endowment for Science, Technology and the Arts Fellowship UK to develop interdisciplinary artworks. She continues to be Professor of Art and Interdisciplinary Computing at Goldsmiths, London and lives in New London, NH.

Sponsored by the Department of Studio Art and the Digital Studies Initiative.

* * * * * *

Studio art presents: Tuesday 2/14 –Dartmouth Alum Brice Brown lecture, Lowe Theater  4:30pm

* * * * * *

Thursday February  23rd 2012 Carson L02 4:30pm

Lisa Nakamura

Lisa Nakamura is the Director of the Asian American Studies Program, Professor in the Institute of Communication Research and Media and Cinema Studies Department and Professor of Asian American Studies at the University of Illinois, Urbana-Champaign. She is the author of Digitizing Race: Visual Cultures of the  Internet (University of Minnesota Press, 2007), Cybertypes: Race, Ethnicity, and Identity on the Internet (Routledge, 2002) and a co-editor of Race in Cyberspace (Routledge, 2000) and Race After the Internet (Routledge, forthcoming 2011). She has published articles in Critical Studies in Media CommunicationPMLACinema JournalThe Women’s Review of BooksCamera Obscura, and the Iowa Journal of Cultural Studies. She is working on a new monograph tentatively entitled Workers Without Bodies: Towards a Theory of Race and Digital Labor in Virtual Worlds.

* * * * * *

Friday February  24th 2012 41 Haldeman 2.30pm

Robot Skin: The Consumption of Race through Technoscience

Panel with Thuy Linh Tu, Minh-ha Pham, Aimee Bahng, and moderated by Lisa Nakamura.

* * * * * *

Past Events

February 10 2011  SHERRY TURKLE 4.30pm Kemeny 008
The Digital Humanities Lecture Series, with the Leslie Center & Computer Science at Dartmouth

The Turkle talk is part of the Digital Studies Program, Digital Humanities Lecture Series, with the Leslie Center and Dartmouth’s Computer Science. Dr. Turkle is someone who has investigated in deep ways people’s relationship with technology. She is the author of many books including the groundbreaking  The Second Self: Computers and the Human Spirit (Simon and Schuster, 1984; Touchstone paper, 1985; second revised edition, MIT Press, 2005); Life on the Screen:  Identity in the Age of the Internet (Simon and Schuster, 1995; Touchstone paper, 1997); and Simulation and Its Discontents (MIT Press, 2009).

She is the editor of three books about things and thinking, all published by the MIT Press: Evocative Objects: Things We Think With (2007); Falling for Science: Objects in Mind (2008); and The Inner History of Devices (2008). Professor Turkle’s most recent book is Alone Together: Why We Expect More from Technology and Less from Each Other, published by Basic Books in January 2011. Professor Turkle writes on the “subjective side” of people’s relationships with technology, especially computers. She is an expert on mobile technology, social networking, and sociable robotics. Profiles of Professor Turkle have appeared in such publications as The New York Times, Scientific American, and Wired Magazine. She has been named “woman of the year” by Ms. Magazine and among the “forty under forty” who are changing the nation by Esquire Magazine. She is a featured media commentator on the social and psychological effects of technology for CBS, NBC, ABC, CNN, the BBC, and NPR, including appearances on such programs as Nightline, Frontline, and 20/20.

Tuesday April 5, 2011, 4.30pm: ALAN SONDHEIM. Haldeman 041.
Free and open to all. Sponsored by the Digital Humanities Lecture Series in cooperation with the Leslie Center for the Humanities.

Alan Sondheim is an eclectic artist, musician, poet, philosopher, cybertheorist, videographer, choreographer, and multimodal experimenter. He has authored a number of published monographs and anthologies, both on- and offline, as well as other forms of writing, from chapbooks to collections of chat conversations. His online project, The Internet Text, is among the longest-running continually maintained artist’s texts in cyberspace, demonstrating Alan’s maximalist artistic method. His recent work continues his writing, music-making, and theorizing, but focuses on video documents of dance performances in the online world Second Life. He has held residencies in Switzerland, Brown, and West Virginia, and currently lives in New York City.

April 15 2011  DIGITAL POETRY SYMPOSIUM at DARTMOUTH COLLEGE
Morning and Afternoon sessions, 10 – 5PM    HALDEMAN 041

The Digital Humanities Lecture Series, with the Leslie Center, the English Department, & Computer Science at Dartmouth
Leading digital poets John Cayley, Stephanie Strickland, and Marjorie Luesebrink will present and discuss their work. Additional speakers may include leading theorists of digital textuality and other poets.

Recent Visitors

Kellee Santiago (That Game Company)   +   Pauline Oliveros (composer)   +   Zach Wilson (THQ Kaos)   +   Brenda Laurel (California College of the Arts)   +    Nick Montfort (MIT)  +   Gonzalo Frasca (Powerful Robot)  +   Katherine Hayles (Duke)   +   Celia Pearce (Georgia Tech)   +   Eric Zimmerman (Game Designer)   +   Tracy Fullerton (USC)   +   Doris Rusch (MIT)  +   Katherine Isbister (NYU-Poly)  +  Ros Picard (MIT)  +   Luis Von Ahn (CMU)  +  Lisa Dethridge (screenwriter)   +  Kathleen Fitzpatrick (Pomona College)   +  Laura Mandell (Miami U)   +   Timothy Murray (Cornell)   +  William Noel (The Walters Art Museum)   +   Doug Sery (MIT Press)  +  Tom Streeter (UVM)  +  Jesper Juul (NYU)  +  Claus-Dieter Schulz (artist)

Dartmouth’s Symposium on the Digital Humanities, 14 May 2010, provided a think tank to explore emerging areas in digitally-driven scholarship. The aim of the symposium is to set the stage as to what is state of the art in the digital humanities, and and where it is heading for tomorrow’s teaching and research.The PLAYCUBE hosted student virtual cinema work outside the ROCKY on Friday at 5:30 in conjunction with the event!

variable d

The formal literary and artistic salons of 17th and 18th century France may have striking similarities to salons today: people gather together from various social ranks and backgrounds, informally discuss and debate important themes and ideas, and read related texts or view creative works to enrich discussion.

variable d = new Dartmouth Community for scholars of digital culture. This is where we can discuss issues and enrich our own scholarly community and the field(s) in which we participate. variable_d meets on Tuesdays at 4pm in the Tiltfactor laboratory, 301 North Fairbanks.

Some of the salons take the form of Dialogues. In Dialogues, students and members of the community come with ideas, themes, and questions and engage in a teleconferenced discussion of contemporary issues in the work of visiting artists and scholars.

For topic suggestions or requests of any kind, please contact Professor Mary Flanagan.

variable_d presents DIALOGUES
The DIALOGUES are student-conducted interviews and conversations with leading artists, scientists, and scholars of our time with the support of the Digital Humanities initiative. The conversations are digitally mediated via SKYPE software and held in the context of the weekly digital salon at Tiltfactor.


“A Conversation with Pauline Oliveros” Dartmouth Campus, Tiltfactor Lab

Composer Pauline Oliveros joins us in our weekly variable_d salon via the Dialogues. Pauline Oliveros, composer, performer and humanitarian is an important pioneer in American Music. Acclaimed internationally, for four decades she has explored sound — forging new ground for herself and others. Through improvisation, electronic music, ritual, teaching and meditation she has created a body of work with such breadth of vision that it profoundly effects those who experience it and eludes many who try to write about it. “On some level, music, sound consciousness and religion are all one, and she would seem to be very close to that level.” John Rockwell Oliveros has been honored with awards, grants and concerts internationally.


“A Conversation with Katherine Hayles” Dartmouth Campus, Tiltfactor Lab

Join us for a DIALOGUE with N. Katherine Hayles, a Professor of English at Duke University and a major figure in the study of literature and science in the 20th and 21st centuries. She is the author of Electronic Literature: New Horizons for the Literary (2008),My Mother Was a Computer: Digital Subjects and Literary Texts (2005), Nanoculture: Implications of the New Technoscience (ed.) (2004) Writing Machines (2002), How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics (1999) and The Cosmic Web: Scientific Field Models and Literary Strategies in the Twentieth Century (1984)


“A Conversation with Brenda Laurel” Dartmouth Campus, Tiltfactor Lab
Join us for a DIALOGUE with Brenda Laurel, who currently serves as chair of the new Graduate Program in Design at California College of the Arts. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A. and Ph.D. in theatre from the Ohio State University. Her doctoral dissertation was the first to propose a comprehensive architecture for computer-based interactive fantasy and fiction. She is editor of the book, The Art of Human-Computer Interface Design [Addison-Wesley 1990]; author of Computers as Theatre [Addison-Wesley 1991; 2nd edition 1993]; an online collection of essays entitled Severed Heads; author of the narrative of her start-up adventure of “games for girls”Utopian Entrepreneur [M.I.T. Press, 2001]; and her newest book is Design Research [M.I.T. Press, 2004]. She was also one of the founders and VP/Design of a spinoff company from Interval – Purple Moon – formed to market products based on this research. Purple Moon was acquired by Mattel in 1999.


“A Conversation with the Guerrilla Girls” Dartmouth Campus, Tiltfactor Lab
Join us for a DIALOGUE with a member of the Guerrilla Girls, an anonymous group of women artists fighting discrimination in politics, media, and art. Formed in 1985, the artists assumed the names of dead women artists and wore gorilla masks in public, concealing their identities and focusing on the issues rather than their personalities. Between 1985 and 2000, close to 100 women, working collectively and anonymously, produced posters, billboards, public actions, books and other projects bring gender issues to the forefront of discussion. http://www.guerrillagirls.com


“How We Play – Game Innovation and the Significance of Play”

Tracy Fullerton, M.F.A.,
is a game designer, educator and writer with fifteen years of professional experience. She is currently an Associate Professor in the Interactive Media Division of the USC School of Cinematics Arts and Director of the Electronic Arts Game Innovation Lab. Tracy is the author of Game Design Workshop: A Playcentric Approach to Designing Innovative Games. This design textbook is in use at game programs worldwide. Recent credits include faculty advisor for the award-winning student games Cloud, and flOw; and game designer for The Night Journey, a unique game/art project with media artist Bill Viola. She is currently designing a game for the CPB’s History and Civics initiative in partnership with KCET, Activision, the USC Game Innovation Lab, the Center for Civics Education and other key contributors.


** Joint Session with the Computer Science Colloquium!**
“Human Computation” Filene Auditorium in Moore Hall, 4:30pm
Luis Von Ahn
, a professor of Computer Science at Carnegie Mellon University. I am working on Human Computation, which harnesses the combined computational power of humans and computers to solve large-scale problems. http://www.cs.cmu.edu/~biglou/


** Joint Session with the Computer Science Colloquium!**
“Touchy Feely Games – Broadening Designers’ Social and Emotional Palette”

Katherine Isbister
is the Director of the Social Game Lab at NYU-Poly. Research interests include emotion and gesture in games, supple interactions, design of game characters, and game usability. She received her PhD from Stanford. Katherine is the author of three books: Better Game Characters by Design: A Psychological Approach (2006), Game Usability: Advice from the Experts for Advancing the Player Experience (2008). Better Game Characters was nominated for a Game Developer Magazine Frontline Award in 2006.


** Joint Session with the Computer Science Colloquium!**
“Emotional Intelligence Technology and Autism”
Rosalind Picard
is founder and director of the Affective Computing Research Group at the Massachusetts Institute of Technology (MIT) Media Laboratory, co-director of the Things That Think Consortium, and leader of the Autism Communication Technology Initiative at MIT. Picard is known internationally for envisioning and conducting research in the field of affective computing.



“The Meaning of Video Games: On Today’s Debates in Video Game Studies”

Jesper Juul
, MIT GAMBIT LAB, author of Half-Real. Juul is a theorist in the field of video game studies. He is a lecturer at Comparative Media Studies at MIT. He holds a PhD. in video game theory from the Center for Computer Games Research in Copenhagen.


“Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds.”

Celia Pearce
, Director of the Experimental Game Lab at Georgia Tech. Celia Pearce, aka Artemesia, is a game designer, author, researcher, teacher, curator and artist, specializing in multiplayer gaming and virtual worlds, independent, art, and alternative game genres, as well as games and gender. She began designing interactive attractions and exhibitions in 1983, and has held academic appointments since 1998. She received her Ph.D. in 2006 from SMARTLab Centre, then at Central Saint Martins College of Art and Design, University of the Arts London. She currently is Assistant Professor of Digital Media in the School of Literature, Communication and Culture at Georgia Tech, where she also directs the Experimental Game Lab and the Emergent Game Group. Her game designs include the award-winning virtual reality attraction Virtual Adventures (for Iwerks and Evans & Sutherland) and the Purple Moon Friendship Adventure Cards for Girls. She is the author or co-author of numerous papers and book chapters, as well as The Interactive Book (Macmillan 1997). She has also curated new media, virtual reality, and game exhibitions and is currently Festival Chair for IndieCade, an international independent games festival and showcase series. She is a co-founder of the Ludica women’s game collective. www.cpandfriends.com


“A New Dimension for All-Text Interactive Fiction”

Nick Montfort
, Nick Montfort is assistant professor of digital media in the Program in Writing and Humanistic Studies at the Massachusetts Institute of Technology. He earned a Ph.D. in computer and information science from the University of Pennsylvania and masters degrees from MIT (in media arts and sciences) and Boston University (in creative writing — poetry). The digital media writing projects Montfort has undertaken include the blog Grand Text Auto, where he and five others write about computer narrative, poetry, games, and art; ppg256, a 256-character poetry generator; Ream, a 500-page poem written on one day; Mystery House Taken Over, a collaborative “occupation” of a classic game; Implementation, a novel on stickers written with Scott Rettberg; The Ed Report, a serialized novel written with William Gillespie; and several works of interactive fiction: Book and Volume,Ad Verbum, and Winchester’s Nightmare: A Novel Machine.


“From Abstract to Concrete – Potentials and Pitfalls of Metaphorical Game Design”
MIT GAMBIT lab.
Doris C. Rusch
holds a postdoctoral position with the Singapore-MIT GAMBIT Game Lab in the Programme at Comparative Media Studies at MIT. In her habilitation project titled “Once More with Meaning”, Rusch investigates the medium specific characteristics of digital games and their potential to produce a wide range of emotionally satisfying and deeply meaningful experiences. Although her work is theory-driven, she aims at applicability of her research to actual game design with the goal of pushing the boundaries of games as media.


“The Ludic Century – In the Future, Everyone Will be a Game Designer”
Eric Zimmerman
is a game designer living in New York City. He helps run run Gamelab, a game development company he founded in 2000 with Peter Lee. An entrepreneur in the game industry since 1994, Zimmerman has created dozens of games for a wide variety of contexts — from award dinning multi-million dollar PC CD-ROM games, MMORPGs, to small scale web based games. He has even created games off the computer. Zimmerman teaches at NYU and writes, and agitates about games.