Related Courses

Film + Media Studies:

FS 46 “The Industrial Roots of the Information Superhighway”–  Professor Williams.

FS 48 “Games + Playculture”– a critical studies course exploring the historical considerations and anthropological and sociological importance of play and games — Professor Flanagan.

FS 49 “Practicum in Digital Culture and New Technologies: Media Design Laboratory: Game Design Studio”– a theory+practice course exploring the process of making games while developing game ideas, prototyping, playtesting, and producing a game per week — Professor Flanagan.

FS 49 and SART – “Practicum in Digital Culture and New Technologies: Media Design Laboratory: Machinima “– In this workshop, we conduct research in developing, understanding and advancing a real-time rendering and video production technique based on video games. During the course, we will create Machinima projects while developing the theoretical framework around this approach as it relates to film and video, games, play, and participatory media — Professor Flanagan.

FS 50 “Cyber-Theory”–Professor Williams.

FS 50 “Cyber-Disciplinarity–Professor Williams.

TBD “Introduction to Digital Media Production”– a theory+practice course exploring the process of making digital media while developing conceptual ideas in a community of inquiry and critique — Professor Flanagan.

Studio Art

SART 17 – “Special Topics: Environmental Art”– Studio art course with an emphasis on site, location, and environment, with special attention paid to ecological and spatial issues explored by visual artists, sound artists, computer artists, writers, and performance artists. Students respond to the topic by creating work using a technique or medium they are familiar with (sound, drawing, performance, computer program, found sculpture, creative writing, digital photography, video) — Professor Flanagan.

English

English 16 “Old and New Media”–a survey of the historical, formal, and theoretical issues that arise from the materiality and technology of communication, representation, and textuality. The course will address topics in and between different media, which may include oral, scribal, print, and digital media — Professor Evens, Professor Halasz.

English 17 “Introduction to New Media”– this course introduces the basic ideas, questions, and objects of new media studies, offering accounts of the history, philosophy, and aesthetics of new media, the operation of digital technologies, and the cultural repercussions of new media. A primary emphasis on academic texts will be supplemented by fiction, films, music, journalism, computer games, and digital artworks –Professor Evens.

English 63 “Digital Game Studies”– this course explores digital gaming. Reading academic and popular texts, we situate digital gaming in relation to new media, visual, and literary studies — Professor Evens.

Philosophy

Philosophy 26 “Philosophy and Computers” — this course explores the accomplishments, possibilities, and limits of artificial intelligence as well as the ethical applications of intelligent computers. Open to all classes. Dist: TAS — Professor Moor.

Digital Arts Minor/Computer Science Department

The Computer Science Department houses the minor in Digital Arts in collaboration with Film Studies,Psychological and Brain Sciences, Studio Art, and Theater. The Digital Arts Minor is designed to allow students from multiple departments an opportunity to bring their talents and skills into the practice of digital arts. Students gain a foundation in the traditional arts and apply that foundation to the production of 2D, 3D and interactive projects in the digital realm while gaining an understanding of computational concepts. Students take 3 core courses (CS22, CS32 and CS42) plus any two courses from a list of courses within the Humanities division. No previous computer science experience is required. CS2, CS4 or CS5 are prerequisites for the sequence. Students can also do a combined major with digital arts. For more information, contact Lorie Loeb.

COSC 2: “Programming for Interactive Digital Arts”–an introduction to programming techniques necessary to generate interactive visual art on a computer. Although the course briefly covers computer-generated media art, it focuses on the programming skills required for creating interactive works. Rather than using commercial softare, students write their own programs to create compositions with which users can interact. The course utilizes a programming language called Processing which does a lot of the “dirty work” so students can focus on creating fun, interactive works, while still providing all the power of a full programming language. The course assumes no prior knowledge of programming and is not open to students who have already had a programming course such as CS5 — Prof. Bailey-Kellogg

COSC 12: “Motion Study: Using motion capture in science, art, sports and medicine”–In 1878, Eadweard Muybridge completed his first set of experiments to track motion–placing a dozen bulky cameras along a racetrack to determine if a horse is ever completely airborne while running. The work settled a bet, set the stage for motion pictures and was the first time scientists used photos as data and was the beginning of the study of kinematics. This class builds on this work and all the work that came after it. Students learn some of the ways motion has been tracked, analyzed and used and complete their own research projects using motion capture or other technologies. This course is cross-listed with COCO 5 –Profs. Loeb and Wheatley

COSC 22: “3D Digital Modeling”–the principles and practice of 3D digital modeling and an introduction to materials, textures and rendering. Students design and create several models in the course, including an environmental model, a realistic insect and a fully-rigged biped. This is a required course for the digital arts minor — Prof. Loeb

COSC 32: “3D Computer Animation: The State of the Art”–This hands-on, projects-based course, focuses on the practice, techniques and concepts of 3D computer animation. Students use Maya software to create animations that display both the emotion of a character and the physics of a scene. Weekly assignments include a bouncing ball, posing, cartoon physics, lip synch and a final project. This is a required course for the digital arts minor — Prof. Loeb

COSC 42: “Projects in Digital Art”–Students complete projects using digital arts techniques. Projects include computer animations, interactive graphics projects, installations and digital photography. Students can use commercial software, create new applications for commercial software or develop new software tools. This is a required course for the digital arts minor.

COSC 72: “Advanced Projects in Digital Art”–This independent study course offers an opportunity for digital arts minors to work on advanced projects in the realm of digital arts, including but not limited to: animations, interactive graphics, installations, digital photography, motion capture and games. This course generally involves some programming together with design and content creation. This course may be repeated once and is offered in all quarters with permission of the instructor — Profs. Loeb or Toresani.

Music

MUS008 Digital Musics and the Internet –Prof Casal
This course investigates how the Internet has changed the way that music and the sonic arts are created and disseminated in the world today. The course will introduce the technological underpinnings of digital music, such as MP3 and streaming audio protocols, and will explore a range of digital musics as well as new and emerging artists and music genres. Indicative topics to be covered include Music 2.0 communities, play-list sharing and music recommendation services, peer-to-peer file-sharing services, “on-line and unsigned” music labels, music discovery and navigation systems, “hit song” prediction using community intelligence, remixes and mashups, free music and sound archives and the complex legal issues surrounding the use and dissemination of music on the Internet. Students will be expected to engage with and understand various on-line technologies, music production, and music performance tools in assignments. Dist: ART; WCult: W. Casey / Perkins

MUS009 Music and Technology –Prof Casal

MUS031 Digital Music Composition –Prof Topel
This course introduces students to the composition of electroacoustic/digital music through listening and creating. Individual/team participation is mandatory. Each student will be evaluated on how well they work with others during the team projects and also on their final pieces*. Additional objectives include introduction to analysis, live-electronics, physical modeling, video works, and interactive systems.

MUS034 Digital Instrument Design and Performance –Prof Casal
This projects-based lab course offers an overview of musical instrument design from analog and digital perspectives. It will examine the acoustic relationships that underlie musical instruments, offer practical electronic skills in modifying existing electronic devices (circuit bending), and cover basic microcontroller programming for the purposes of making and transforming sound. Students will pursue independent projects leading to performance or installations, which include modified and home-made electronics as a significant component.