// CLTGeneral.java // Written by Julian Devlin, 8/97, for the text book // "Introduction to Probability," by Charles M. Grinstead & J. Laurie Snell import java.applet.Applet; import java.awt.*; public class CLTGeneral extends java.applet.Applet { Float[] xSpikes; // Variables for simulation Float[] ySpikes; Float[] xLines; Float[] yLines; LineSpikeGraph lsg; // AWT elements Panel dispArea; Panel controls; // Panel for user controls Label numl1, numl2; // Controls TextField num1, num2; Button go; GridBagLayout gbl; GridBagConstraints cc; float mean, std; int highest; JRandom myRand; // Initialize applet public void init() { numl1 = new Label("Maximum range ="); // Create controls num1 = new TextField("5", 4); numl2 = new Label("No. of summands ="); // Create controls num2 = new TextField("3", 4); go = new Button("Go"); lsg = new LineSpikeGraph(); // initialize a graphing space dispArea = new Panel(); // Set up window controls = new Panel(); setLayout(new BorderLayout(5, 5)); add("South", controls); add("Center", dispArea); dispArea.setLayout(new GridLayout(1, 1)); dispArea.add(lsg); gbl = new GridBagLayout(); controls.setLayout(gbl); cc = new GridBagConstraints(); cc.gridx = 0; cc.gridy = 0; gbl.setConstraints(numl1, cc); controls.add(numl1); cc.gridx = 1; gbl.setConstraints(num1, cc); controls.add(num1); cc.gridx = 0; cc.gridy = 1; gbl.setConstraints(numl2, cc); controls.add(numl2); cc.gridx = 1; gbl.setConstraints(num2, cc); controls.add(num2); cc.gridx = 0; cc.gridy = 2; cc.gridwidth = 2; gbl.setConstraints(go, cc); controls.add(go); myRand = new JRandom(); highest = 0; validate(); } // Handle events public boolean handleEvent(Event evt) { String minStr, maxStr; if (evt.target instanceof Button) { if (evt.target == go && evt.id == Event.ACTION_EVENT) // When button is clicked { simulate(Integer.valueOf(num1.getText()).intValue(), Integer.valueOf(num2.getText()).intValue()); return true; // Generate correct number of tosses } } return super.handleEvent(evt); // Handle other events as usual } public float normal(float x, float mu, float sigma) { return 1 / (sigma * (float) Math.pow(2 * Math.PI, .5)) * (float) Math.pow(Math.E, -1 * Math.pow(x - mu, 2) / (2 * Math.pow((double) sigma, 2))); } public float normalArea(float a, float b) { float mu = 0f; float sigma = 1f; int subdivisions = (int) Math.max(100, 20 * (double) Math.round( (double) b - (double) a + .5)); float dx = (b - a) / (float) subdivisions; float sum = normal(a, mu, sigma) + normal(b, mu, sigma); float x; for (int k = 1; k < subdivisions; k++) { x = a + (float) k * dx; if (k % 2 == 1) sum += 4 * normal(x, mu, sigma); else sum += 2 * normal(x, mu, sigma); } return dx / 3 * sum; } public float[] convolve(float[] d1, float[] d2) { float[] results = new float[d1.length + d2.length - 1]; for (int i = 0; i < results.length; i++) { results[i] = 0; } for (int i = 0; i < d1.length; i++) { for (int j = 0; j < d2.length; j++) { results[i + j] += d1[i] * d2[j]; } } return results; } public int[] pickDistinct(int n, int total) { int[] results = new int[n]; int[] range = new int[total]; int index; for (int i = 0; i < total; i++) { range[i] = i; } for (int i = 0; i < n; i++) { index = myRand.nextInt(i, total - 1); results[i] = range[index]; range[index] = range[i]; } return results; } public float[] randomDensity(int n) { float[] results = new float[n]; float sum = 0; for (int i = 0; i < n; i++) { results[i] = myRand.nextFloat(); sum += results[i]; } for (int i = 0; i < n; i++) { results[i] /= sum; } return results; } public float[] makeDensity(int r) { int m = myRand.nextInt(1, r); int[] ri = pickDistinct(m, r); float[] temp; temp = randomDensity(m); float[] p = new float[r]; for (int i = 0; i < r; i++) { p[i] = 0; } for (int i = 0; i < m; i++) { p[ri[i]] = temp[i]; } return p; } public void setPoints(int r, int num) { float temp; float[] p; float[] q; q = makeDensity(r); p = q; for (int k = 2; k <= num; k++) { q = makeDensity(r); p = convolve(q, p); } mean = 0; float variance = 0; for (int k = 0; k < p.length; k++) { mean += k * p[k]; variance += (int) Math.pow((double) k, 2) * p[k]; } variance -= (float) Math.pow((double) mean, 2); std = (float) Math.pow((double) variance, .5); if (std == 0) std = 1 / (r * (num - 1)); //?????????????? float xmin = -4f; float xmax = 4f; float dx = (xmax - xmin) / 100f; // +-1 int kmin = (int) Math.floor(Math.max(0, (double) (mean - 4 * std))) + 1; int kmax = (int) Math.ceil(Math.min((double) r * (num - 1), ///// (double) (mean + 4 * std))) - 1; xLines = new Float[101]; yLines = new Float[101]; xSpikes = new Float[kmax - kmin + 1]; ySpikes = new Float[kmax - kmin + 1]; for (int k = kmin; k <= kmax; k++) { xSpikes[k - kmin] = new Float((k - mean) / std); temp = (float) p[k] * std; ySpikes[k - kmin] = new Float(temp); } for (int i = 0; i < 101; i++) { xLines[i] = new Float(xmin + i * dx); yLines[i] = new Float(normal(xmin + i * dx, 0f, 1f)); } } // Calculate probabilities public void simulate(int r, int num) { setPoints(r, num); dispArea.remove(lsg); lsg = new LineSpikeGraph(xLines, yLines, xSpikes, ySpikes); // Create new LineSpikeGraph dispArea.add(lsg); // Put up the graph validate(); } }